2d nature of things

Even tho we use 3d models to animate, the end result is flat. Even though the pose looks good in the regular 3d viewer, the animation is not strong till it looks good in the camera view. I have seen some animators really scale arms and legs many times over to get it to “look right” in the camera view. So tip of the the moment – camera is all that matters.

cutting tip

when u cut in between shots, it looks nice when u cut on an action. In animation there is a tendency to start motion at the first frame and end it at the last frame. So something to keep in mind when u animate a shot – unless it is required to start and stop, on a cut keep the motion alive. it add that extra bit of realism. Tip from rex.

polish – I

After the thinking has been done, after the poses have been laid out, after the acting has been deemd as working – You start polishing. Initially, I saw this as a chore, as somethign that needs to be done AFTER the fun part of blocking is over.

But polishing is much more than that. It is the stage of animation, where the character actually comes to life. This is stage which will aid in suspension of disbelif. It might be a minor ease in, or a minor overshoot but every thing you do will make the character seem more real. The monitor turns into a window and you just happen to be looking at the character doing his thing through it.

So, learn to enjoy polishing. Cause it aint going away.

Cars trailer

Cars Every site abt animation probably has this. My thoughts? I was a little underwhelmed but am will to give them the benifit of the doubt. It is only a trailer after all.

Bill Tytla Says-

There are only three things in animation –

1. Anticipation

2. Action

3. Reaction

And these imply the rest. Learn to do these things well – and you can animate well.

“Be Simple”

“Be Direct”

“Be Clear”

“Be Very Simple”

Make a statement and FINISH it – simply.

The Animation "Business"

ah Animation! so much fun, so cool and creative and insanely time consuming and therby expensive. So business are built to manage it. Studios, theme parks, TV station empires are built around this. These are managed by..um.. managers? Originally management was there just to smoothen the process, keep track of all the dots and dashes. As the industry grew so did the need for people to keep track of all the dots and dashes. Over time , due to the pressures of the market, they began to decide what sells the best and therefore what must be made., how and when and by whom. This started to be a problem. Dont get me wrong I think management is great! They have a very tough job and have lots of moolah on the line with every decision.

Sometimes these desisions are spelt L A Y O F F. As somebody who has many friends in the animation industry who were laid off and as somebody who came this >< close to being laid off, I know how hard this can be. The entire cycle of emotions - anger, sadness, bitterness etc. It is a major blow to the ego. The only way to deal with this is to accept this as a fact of the industry. The "business" is extremely big and big decisons are a part of its fabric. It is also extremely prone to change. I mean look at the last 10 years! There is no such thing as a stable job. Animation is change! At times like this I always go back to the first things that made me want to be an animator. Tom and Jerry cartoons, Bugs bunny, Jungle Book and I always go back to watching that dinky little moniter in SVA's animation test room. It was bright and hot and there was line of impatient students with stacks of drawings outside and I was seeing my drawings move for the first time. And while we are at this... management need to find a better way to do business.

Frank Thomas says –

Nothing ever happens between the drawings! If you want something to happen – you’ve got to draw it in there.

If you haven’t drawn it – its not going to be there.

Updated resources section

Managed a get a tip of the iceberg of notes I have in to the Resources section. Most of it came from Adrian D’Alimonte who used to run the awesome site animatic.cjb.net ( no longer active) Speal thanks to Animation meat for letiing me use some of ther resources.

Watch out the Don Graham Lecture on Forces and a Milt Kahl interview to be posted up this weekend.

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